Where
to start? Home in on what you think is the most important part of the
structure. Usually it will be either the central keep or the gatehouse,
possibly a tower. This is where you need to make the next big decision
- what building style are you going to use for your castle? Is the
creation going to be primarily studs up or out? Do you want a more
traditional look with large, bleak stone walls, or a mottled look? I
drew on my strengths here. I've never been particularly good at colour
mottling and to tell you the truth, in spite of the skill required, I
don't really like the look of mottling in most cases. Personally I find
it both distracting and it limits your options when it comes to
architectural features. So I reverted to what I know best, Gothic
architecture with Roman arches and plenty of SNOT features.
You
should now have a pretty good idea how you want your castle to look.
The next big decision is whether or not you want an interior.
Interiors can be difficult for a number of reasons. Firstly you are
going to have to determine how these areas are going to be accessible or
at least viewable. The most common solution is to use hinges to create
a dollhouse-like design where either a wall, a large section, or even
an entire half of the structure swings open to reveal the inside of the
MOC. Another option is to make your structure come apart at every floor
level or even using sliding panels. In the end any kind of opening is
going to require some form of compromise between your original vision
and the mechanisms required to open your creation. It's a good idea to
try to implement these features right from the beginning, otherwise
you're going to have a lot of rebuilding to do later down the track.
The
second consideration is time. Building an interior obviously adds
considerably to your workload and increases the demands on your
collection. Only a small percentage of people are likely to view more
than one image of your creation so if you do decide to take the time to
build an interior it will largely be for your own sense of completion. But really, if you're not building for yourself, the you're doing it wrong. Outside of a commission, of course.
That
being said, I'm going to ignore my own advice and build an interior. I
intend to use a combination of separating floors and sliding panels.
Wish me luck.
If
you have a feature in mind that you want to get into your creation
don't try to fit it in, it's better to build that feature and let it
help you determine the scale of the overall project. In this situation I
built a window with surrounding arches that I wanted to include in the
central keep. The windows themselves feature old school black fences
placed sideways and required a little jiggery pokery to meet perfectly.
Once completed I simply replicated the design and connected them
together.
After
I had the facade of the top level constructed I could better judge the
size of the connecting towers and I added one to the model. At this
stage I have a working prototype which will serve as a basis for the
scale of everything else that follows.
At
this early stage I am very willing to pull things apart and rebuild
them to ensure I get things right. It's important that things aren't
simply tacked on to your creation unless it's absolutely necessary.
Structures of this size tend to be really heavy and structural
integrity is important. So unless you enjoy seeing your efforts
irreparably collapse in upon itself try to keep both the walls and
floors as strong as possible.
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